Hero image

258Uploads

62k+Views

7k+Downloads

Christmas STEAM: Design Your Own Christmas Stocking
erinbrasingtonerinbrasington

Christmas STEAM: Design Your Own Christmas Stocking

(0)
In this resource, children will look at how Christmas stockings have changed over time before building a prototype. They will then design their own Christmas stocking and making it using textiles and different stitches. Children will then participate in peer- and self-evaluations. A link to digital resources for editing and sharing on Google Classroom and Seesaw is available upon download.
Mayan Civilisation Study - Art & DT Focus (Textiles)
erinbrasingtonerinbrasington

Mayan Civilisation Study - Art & DT Focus (Textiles)

(1)
*Updated with new graphics Children will investigate different Mayan textiles, including colours used; what is shown; and what the textiles were used for. They will learn different stitches used for decoration and attaching materials before designing their own (using annotated, cross-sectional and exploded diagrams) before making and evaluating their textiles. In the past, I have focused on either a whole-class tapestry or have focused on worry dolls and/or worry doll bags, depending on how much time we have. This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England. A digital copy of the document for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
The Magic Box Poetry Mini-Unit
erinbrasingtonerinbrasington

The Magic Box Poetry Mini-Unit

(0)
**Aligned with the 2014 National Curriculum of England Included are the resources to follow a sequence of sessions where they develop their own ideas before applying them to the style of the model poem. Children are introduced to the poem and decide what they would include in their own magic box. After reviewing poetic devices, children return to their ideas and include poetic devices to make them stronger before drafting their own poems. As a maths and arts link, children can then design and make the nets of their magic boxes before building them into their boxes. Children can then add items and illustrations to their boxes representing the different ideas from their poems. Digital copy provided with download.
Lights, Camera, Action!: Cinema and Shadow
erinbrasingtonerinbrasington

Lights, Camera, Action!: Cinema and Shadow

(0)
*Updated with new graphics This resource has been planned for a 6-week Half-Term. It connects the curriculums for Design Technology, Science, Art, English, and History. Children investigate light and how it travels while also studying the eye and the history of cinema, with a focus on special effects. A zip file with PDF units and links to digital files for editing and sharing on Google Classroom and Seesaw is available with download.
Ancient Benin Study: Design the Head of an Oba
erinbrasingtonerinbrasington

Ancient Benin Study: Design the Head of an Oba

(0)
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) to investigate the history and significance of the commemorative heads made to honour the Oba of Ancient Benin. Children will first read about the heads through differentiated articles, then investigate the symbolism of different commemorative heads. They will then design their own commemorative head before carving it out of a bar of soap and evaluating their design. Lastly, children will write an explanation text about their commemorative head. Sequence of Sessions: Research Ancient Benin Investigating different examples of art commissioned by Obas of Ancient Benin Investigating the significance of animals in commemorative heads of Ancient Benin Obas Design own Oba head Carve own Oba head Evaluate own Oba head Features of an Explanation Text Write an Explanation Text There is also a digital file included for editing and sharing on Google Classroom and Seesaw.
Design Your Own Candle (STEAM)
erinbrasingtonerinbrasington

Design Your Own Candle (STEAM)

(0)
2014 National Curriculum of England’s Design Technology (Key Stage 2) objectives will be followed, as children learn about the history of candles and candle making before prototyping, designing, making, and evaluating their own candle. A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
Hatchet Novel Study with STEAM BUNDLE
erinbrasingtonerinbrasington

Hatchet Novel Study with STEAM BUNDLE

(0)
This resource is designed to be used during Reading Workshop and is to be used with Hatchet by Gary Paulsen. ABOUT THE NOVEL: Thirteen-year-old Brian Robeson is on his way to visit his father when the single-engine plane in which he is flying crashes. Suddenly, Brian finds himself alone in the Canadian wilderness with nothing but a tattered Windbreaker and the hatchet his mother gave him as a present—and the dreadful secret that has been tearing him apart since his parent’s divorce. But now Brian has no time for anger, self pity, or despair—it will take all his know-how and determination, and more courage than he knew he possessed, to survive. **ABOUT THE RESOURCE: ** Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, and Non-Fiction Tasks related to content of the novel (porcupines, black bears, black flies, mosquitoes, bush planes, moose). STEAM ADD-ON This pack also includes a STEAM activity for children to research different survival needs (shelter, food gathering, water collection) before designing a and making a prototype. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Design Your Own Ice Cream STEAM
erinbrasingtonerinbrasington

Design Your Own Ice Cream STEAM

(1)
Including curriculum from Key Stage 1, this pack has children participate in different Design and Technology activities as they taste test, design, make, and evaluate their own ice cream. A link to a digital file for editing and sharing on Google Classroom or Seesaw is available with download.
Working Scientifically with Energy Bites for Years 3 & 4
erinbrasingtonerinbrasington

Working Scientifically with Energy Bites for Years 3 & 4

(0)
This resource has been designed to use as a way to teach the working scientifically objectives apart from the core science objectives of the 2014 National Curriculum of England. In the past, I have used the lessons with the class as a way to reinforce fair testing, as well as different types of variables. This activity gives children the opportunity to go deeper into concepts, combining DT, Maths, and core science. This pack includes lesson plans, rubrics, and base recipes to support with the learning process. A link is also provided should you want to access the file for editing and sharing differentiated slides on Google Classroom or Seesaw. --------------- You might also like: Working Scientifically I can Statements for Years 3 & 4 Working Scientifically with Crayons for Years 3 & 4 - STEAM Unit Working Scientifically with Cookies for Years 3 & 4 Working Scientifically with MakeyMakey in Years 3 & 4 Working Scientifically with littleBits for Years 3 and 4
Pax Novel Study + STEAM BUNDLE
erinbrasingtonerinbrasington

Pax Novel Study + STEAM BUNDLE

(0)
This updated resource is designed to be used during Reading Workshop and is to be used with Pax by Sara Pennypacker. It bundles Pax Novel Study with a STEAM pack about designing and making a marionette. ABOUT THE NOVEL: From bestselling and award-winning author Sara Pennypacker comes a beautifully wrought, utterly compelling novel about the powerful relationship between a boy and his fox. Pax is destined to become a classic, beloved for generations to come. Pax and Peter have been inseparable ever since Peter rescued him as a kit. But one day, the unimaginable happens: Peter’s dad enlists in the military and makes him return the fox to the wild. At his grandfather’s house, three hundred miles away from home, Peter knows he isn’t where he should be—with Pax. He strikes out on his own despite the encroaching war, spurred by love, loyalty, and grief, to be reunited with his fox. Meanwhile Pax, steadfastly waiting for his boy, embarks on adventures and discoveries of his own. . . . ABOUT THE RESOURCE: Designed in alignment with the 2014 National Curriculum of England’s reading objectives for Year 6, the pack includes: Chapter Summaries, Comprehension Questions, Digging Deeper Opportunities (includes character studies and plot studies), Creative Writing Tasks, Non-Fiction Tasks related to content of the novel (baseball, foxes, marionettes, coyotes), and STEAM enrichment activity where children investigate, design, make, and evaluate their own marionette according to Key Stage 2 Design Technology and Art and Design objectives. Resource is provided as a PDF but a digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw available with download.
Mission to Mars Thematic Unit Plan
erinbrasingtonerinbrasington

Mission to Mars Thematic Unit Plan

6 Resources
This 197-page bundle includes six different resources where students will: Design a mission badge (e-textiles) Study of the U.S. space program’s chronology (explanation text) Learn about ecosystems while considering what they would need to survive on Mars (persuasive text) Study previous rover designs before designing and evaluating one using littleBits Research significant people and events to the U.S. space program (primary and secondary sources) Write a short story about a mission to Mars and/or space travel using shifts in formality with flashbacks (narrative writing) The pack includes different graphic organizers, as well as resources for lower ability pupils. In the past, I’ve used these resources during a unit on Mars, but they could be used as a stand alone learning outcomes, as well.
Diet of a Conquistador - Science & DT Focus (Food Technology)
erinbrasingtonerinbrasington

Diet of a Conquistador - Science & DT Focus (Food Technology)

(0)
In this resource, children will diagnose the symptoms of a Conquistador who has scurvy through research of his symptoms. Once this is established, they will do a blind taste test of foods high in Vitamin C, and will create a menu of items that Conquistadors can eat to stave off scurvy on their trip to the New World. This pack includes lesson plans, rubrics, and editable rubrics to support with the learning process. Lessons and objectives are aligned with objectives from the 2014 National Curriculum of England. A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Design a Video Game Controller with MakeyMakey
erinbrasingtonerinbrasington

Design a Video Game Controller with MakeyMakey

(0)
Children will look at how video game controllers have changed over time, including controllers from Nintendo and Playstation. After plotting changes on a timeline, children will consider what makes the designs effective before designing their own to use and evaluate. In the past, I have used this learning outcome alongside an explanation text and video game design on Scratch (both also available in my shop). A digital copy of the file is available for editing and sharing on Google Classroom and Seesaw with download.
Design A Video Game on Scratch
erinbrasingtonerinbrasington

Design A Video Game on Scratch

(0)
Children will begin by playing different video games online to evaluate what makes them fun and engaging for their audience. They will then analyse the mechanics of the games and then plan a game of their own remixing a game on Scratch based on their criteria. Children will then use conditionals, operators, and variables on Scratch to make their own game. Lesson plans, editable rubrics, and classroom examples from Year 6 are provided, as well as links to additional support on the Scratch website. A digital copy of the file is available for editing and posting on Google Classroom and Seesaw provided with download.
Information Text About a MakeyMakey Controller
erinbrasingtonerinbrasington

Information Text About a MakeyMakey Controller

(0)
Children will consider video game controller design before discussing what makes a controller effective. Children will then write an informative text about how a MakeyMakey works, including what they can be used for and what makes them effective. Scaffolds and planning checklists are provided to support children in their writing. Objectives from Year 6 are used, pulled from the 2014 National Curriculum of England and the Interim Framework. Lesson plans, editable rubrics and classroom examples are included. A digital copy of the file for editing and sharing on digital platforms is available with download. ----------- You might also like: Working Scientifically with MakeyMakey in Years 3 & 4 Working Scientifically with MakeyMakey in Years 5 & 6
Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks
erinbrasingtonerinbrasington

Power Up Topic Plan with Computer Science, Chronology, and Writing Tasks

(0)
This BUNDLE brings together different SIX learning outcomes from the shop related to video games and video game controllers: * DESIGN A VIDEO GAME CONTROLLER USING MAKEYMAKEY * WRITING AN INFORMATION TEXT ABOUT MAKEYMAKEY * EXPLANATION TEXT ABOUT CHANGES IN VIDEO GAME CHARACTERS * DESIGN YOUR OWN VIDEO GAME CHARACTERS * DESIGN YOUR OWN VIDEO GAME ON SCRATCH * NARRATIVE WRITING ABOUT VIDEO GAMES The download is a zip file of the different individual packs, each with digital files for editing and sharing on Google Classroom and Seesaw.
Explain How the Eye Works with Diagrams
erinbrasingtonerinbrasington

Explain How the Eye Works with Diagrams

(1)
*Updated with new graphics Children will participate in a science investigation about pupil dilation before doing a study of how light affects how we see. Children will write an explanation text about how the eye works, including diagrams, with scaffolds provided. This pack can be used alongside the pack for drawing an eye, which has an art focus as opposed to an English focus. A digital copy of the pack is available for editing and sharing on Google Classroom and Seesaw by following the link provided with download.
Light Investigation: Design and Make a Light Maze
erinbrasingtonerinbrasington

Light Investigation: Design and Make a Light Maze

(0)
*Updated with new graphics I have used this project with different classes and in different ways. With more able cohorts, the pitch can be adjusted with different parameters on the designs (eg: no adhesives, instead researching different ways to attach boards with latches and folds vs. using tape and glue guns; setting rules for the height of the walls of the maze to use measurement in a meaningful way; only allowing a certain length of board that needs to be cut, etc). Our Year groups used this as an alternative to making periscopes, as it reinforces the same Science objectives about light and the way it travels. In my experience, the children have enjoyed this project more because they’re more in control of the design. A digital copy of the file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Create a Horror Movie Trailer Using Shadow
erinbrasingtonerinbrasington

Create a Horror Movie Trailer Using Shadow

(0)
*Updated with new graphics To introduce this Learning Outcome, we took the children outside with different materials to make shadow art. Some were given challenges, and some were left to explore. Children are then exposed to how shadow is moved to create fear in horror films before being challenged to design a movie trailer of their own. We used iMovie’s Trailer option, but the same project could be done with a variety of different software options. At the end, we invited parents in to school and served popcorn as we all watched the horror trailers made by the children in the year group. A digital copy of the outcome for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.
Ancient Kingdom of Benin Unit Plan
erinbrasingtonerinbrasington

Ancient Kingdom of Benin Unit Plan

(0)
This resource is meant to be used by children in Key Stage 2 (English objectives pitched to Years 5 and 6) related to the Ancient Kingdom of Benin. Children will first learn about the art that has made the study of the kingdom significant, as well as the removal of the art by the British forces in 1897 when they annexed the kingdom by force. Children will have to think critically about the art and who has rights to it, before writing a persuasive text that either argues that the British Museum should be able to retain the art, or that the government of Nigeria should be able to have the art back. Sequence of Sessions: - About and location of Ancient Benin - Different examples of art from Ancient Benin - Use timeline to show changes in Benin trading before and after meeting different merchants from Europe - Understand the events of the annexation of the Kingdom of Benin and its art - Use formal language to plan a persuasive writing piece - Incorporate formal language into writing frame for or against returning the art A digital file for editing and sharing on Google Classroom and Seesaw is available by following the link provided with download.